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Steal A Pet And Ride It Biomes Guide: World 1, World 2 and How to Travel Between Them

Steal A Pet And Ride It has 20 biomes across two worlds — see the named World 1 (Earth) areas, the World 2 (Galaxy) planet run with recommended speeds, and how players move among them.

Quick answer

Steal A Pet And Ride It has 20 biomes across two worlds: World 1 is Earth and World 2 is Galaxy. You switch between them with the teleport menu, move between biome areas on foot or by riding pets, and your speed decides how deep into the map you can reach.

  • World 1 (Earth): the starting world, with named areas including the mushroom garden, honey meadow, jungle, snow, dino valley and a candy area.
  • World 2 (Galaxy): ten planet-style areas, from outer space at 300B recommended speed out to the Black Hole at the very end.

The in-game teleport menu currently offers exactly those two worlds. Here is what sits in each one and how you get around.

The two worlds at a glance

The official game description promises 20 biomes across 2 worlds. World 2 arrived as the Galaxy update, adding 10 new biomes, 80 new pets, new bosses and barn skins — its notes name Moon, Ocean, Crystal, Shadow, Storm, the Black Hole and more among the new content. That places the other half of the advertised biomes in World 1.

World 1 (Earth): the named areas

World 1 gameplay shows named areas including the mushroom garden, the honey (honey meadow) area, the jungle with its jungle temple and jungle ruins, a snow area, dino valley and a candy area. Cages of different rarities spawn in the fields of these regions, and the cages themselves show a recommended speed: around 4K near the bee area, 24k further out, 1.6 million in the snow, and values such as 10 million deeper still. Players push into each successive area as their speed grows.

In one observed session, unlocking the jungle rewarded the player with +100 diamonds.

World 2 (Galaxy): the planet run

The World 2 guide covers the Galaxy update in depth, but the progression observed in one player's run, with the recommended speed shown at each area, reads like this:

Data table

Area (in order)
Outer space (first area)
Recommended speed
300B+
Area (in order)
Red Planet
Recommended speed
2.5T
Area (in order)
Ocean Planet
Recommended speed
50T
Area (in order)
Crystal Planet
Recommended speed
1.6Qa
Area (in order)
Sun Planet
Recommended speed
37Qa
Area (in order)
Shadow Planet
Recommended speed
730Qa
Area (in order)
Toxic Planet
Recommended speed
29Qi
Area (in order)
Storm Planet
Recommended speed
320Qi
Area (in order)
Ancient Planet
Recommended speed
5.5Sx
Area (in order)
Black Hole
Recommended speed
126S

The letters are the game's speed shorthand — K, B, T and ever-larger units beyond. Two details stand out: the Storm Planet is the one with lightning, and the Black Hole sits at the very end of World 2. One experienced player describes it as the final and best area, with good pets there, making it a possible long-term destination.

How you move among the worlds and biomes

  • Between worlds: open the teleport menu and choose World 1 (Earth) or World 2 (Galaxy).
  • Between areas: you travel on foot or by riding pets — riding makes you faster, and the ride guide covers how it works.
  • Reach and escape: the speed you gain on the treadmill and from trails determines which areas you can reach and escape from, so speed training is the gate to every next biome.
  • Getting started: the tutorial arrows lead out of your home area, across the red SAFE ZONE line, into the region fields where the cages spawn — that is where every biome run begins.